Hi again

Sorry for being off for so long, but our lecturers(that's the english word for university teachers? sorry if it's not ^^;) made sure we won' have too much time for ourself during last three weeks.
Anyway, after another studying of PH, I came across few things that are somehow unclear or confusing for me. Since there's quite a lot of them, I decided to divide them in categories:
Fighting Styles1)How does Dervish edge actually work? I mean, on rank 2 it allows to string two fighting sequences like moves, with "Re-target" between, right? But does that mean that TH will be total of TH from those two sequences? If yes, then this edge is quite useless(unless you have Fire 6) until rank 4.
2)In Knife Fighter, Raincoat sequence includes 2 Ready moves. It's quite illogical, since Knife Figher is meant for Light weapons.
3)In Eastern Medium, Snake sequence includes Escape move, while Escape description states clearly that this is full turn move. And, if we assume that this is only for this sequence, how to apply Escape's mechanics in here?
4)There are few sequences that are written in italic, while not having any defensive move. Yet, in most cases(for example Gun Fu) right under such sequence there is another, clearly defensive one, written in normal type. Is this an error?
Other fighting5)In armor description, there's something like Weariness Test. While I understand that does it means, and what are consequences of failing such test, I can't seem to find what are aspects and skills governing it. It's logical to be Stamina, but with Earth of Water?
6)In description of Wakizashi, it says "you can choose to wield it as light or medium". But does it mean at the beginning of the turn(like katana), battle, or generally when you buy it.
Magic&Karma7)How to put Legacy(active one, such as Firewyrm, or Poisonwyrm) in sequence? As a full turn, or just a single, untested move?
8)While creating Karmic Items, how to value their cost? For example, I want to make a magic sword, looking like it was made of glass, being able to inflict fading disadvantage along the damage. I tried to compare this idea to given examples, but the range of offensive Items is a bit too big.
Other(which are, in most cases, result of my stupid mind wandering around the subject).9)In original FB character sheet, in Skills section, what does the "RR" stands for? I try to apply many things, but nothing works

10)In Coldspawn, Heir of Storm and Child of Fire description, it is written that you can heal a minor wounds by absorbing your elemental. Does it work in same way as minor wounds while getting damage? Meaning, when Minors are healed, do you begin to heal Wound Dices?(probably not, but it could be funny. and useful)
11)Going along the subject... Heir of Storm can absorb electricity, right?. So, generally, he can take two pieces of wire or a fork, put them into electric socket, and voila, portable hospital. Especially if point 10 would work.
12) Last one. Awaken Rank is gained after finding your Hoard Item of accurate rank. But what in case of dragons like Figher or Explorer, having highest Hoard Item rank 2? Or Adventurer-1? Does it means such scion will never go above rank 2? Or does it not has to be his Hoard Item?(i'm quite positive it has, betting my right hand on it...but left PH home, so can't check).
Finish.
Sorry for flooding your attention with such trivial matters, I promise to do something creative soon(I'm currently working on Dragon Sheet, hope to get you feedback on it

)
I believe there is an example chase scene in the GMG. I'm not sure where though. They talk about the difference between athletics, quickness rolls and various other things like that.
I'll look then:) Hope my GM won't kill me for sniffing around higher-level knowledge
