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Author Topic: Light Ranged Weapon Fighting Style aka Robin Hood Light  (Read 1308 times)

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Offline Lauren Reed

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Light Ranged Weapon Fighting Style aka Robin Hood Light
« on: August 28, 2005, 02:41:49 pm »
This is for a ranged Light Weapon such as a Blowgun or Gauntlet Bow
I will be working on Medium and Heavy styles if this goes over well.
This style assumes you have already reloaded your Blowgun or Gauntlet Bow the turn before.
BTW
Reload for Blowgun and Gauntlet Bow is 5 according to Secrets of Fire
Do rember that the Gauntlet Bow has 3 additional Bolts underneath it.So techincally you could Ready,Aim,Fire and repeat in a single turn(With the right power/skill------see posts below this one)
Stride and Dash Moves used to Move back or away from Target

Modifyed:
Duelly noted that AIM is a menmtal action so replacing the AIMS with READYS(USE AIM AS YOUR MENTAL ACTION BEFORE USING THE SEQUENCES)


Robin Hood Light(3)
NAME? ? ? ? ? ? ? ? ? ?MOVES? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?PR? ? ? ? PAYOFF
First Shot? ? ? ? ? ? ? Ready+Fire? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 1? ? ? ? Additonal Damage +5
Two Shots? ? ? ? ? ? Ready+Fire+Ready+Fire? ? ?        ? 3? ? ? ? Additonal Damage +15
Moving Target? ? ? ?Dodge+Ready+Fire? ? ? ? ? ? ? ? ? ? ?2? ? ? ? Additonal Damage +10
William Tell? ? ? ? ? ? Dodge+Stride+Ready+Fire? ? ? ? ? ?7? ? ? Blind
Little John? ? ? ? ? ? ?Ready+Power+Fire? ? ? ? ? ? ? ? ? ? ?5? ? ? ? Bleed

Please tell me if you like it,I am open to all suggestions,Id really like this to work.I built it cause my scion has a guantlet crossbow.
Tsubasa aka DragonOfGaea
P.S Larp comes along Slowly.I need playtesters in Orlando,Florida Area.
« Last Edit: August 29, 2005, 08:27:51 pm by Lauren Reed »

Offline Dmitri Scull

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Re: Light Ranged Weapon Fighting Style aka Robin Hood Light
« Reply #1 on: August 28, 2005, 09:34:57 pm »
Good, workable concept.? A few thoughts, though:


PR for Blind is normally a 7.

Aim is a mental action and not (by canon rules) allowed as part of physical sequences (which just means you'd drop the Aim from the sequences, shortening them, or convert them into Ready moves, to keep the TH the same).? Also by canon, you cannot Aim twice in a round unless you have Quickened Mind.?

A few ideas for adding moves/the larger styles:
- a move with a disad (physical) payoff is very appropriate for arrow shots to vital targets.
- a multiple shot move that targets multiple foes.



Welcome to the boards.  Nice to see more people posting.
« Last Edit: August 28, 2005, 09:37:17 pm by Dmitri Scull »
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Offline Lauren Reed

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Re: Light Ranged Weapon Fighting Style aka Robin Hood Light
« Reply #2 on: August 29, 2005, 09:36:02 am »
Thanks for the suggestions,
I will be working on it.
Its funny..I dont even have a group to game with but I still do stuff Like I did.....
Tsubasa aka DragonOfGaea

Offline Dmitri Scull

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Re: Light Ranged Weapon Fighting Style aka Robin Hood Light
« Reply #3 on: August 29, 2005, 11:07:23 am »
Thanks for the suggestions,
I will be working on it.
Its funny..I dont even have a group to game with but I still do stuff Like I did.....
Tsubasa aka DragonOfGaea



The more work you get done before you have a group, the less preparation you'll need to run once you find one -- and the more you have to offer players new to the game.   ;D
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Offline Dianoga

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Re: Light Ranged Weapon Fighting Style aka Robin Hood Light
« Reply #4 on: August 29, 2005, 11:22:00 am »
Up until Gencon I had only played in one shortened fireborn campaign (the fire within). Having setup this site and reading the ffg boards, I am planning on running starting in a couple of weeks. This will be my first GM'ing game ever and about 4th game total.

Offline Dmitri Scull

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Re: Light Ranged Weapon Fighting Style aka Robin Hood Light
« Reply #5 on: August 29, 2005, 12:35:12 pm »
Up until Gencon I had only played in one shortened fireborn campaign (the fire within). Having setup this site and reading the ffg boards, I am planning on running starting in a couple of weeks. This will be my first GM'ing game ever and about 4th game total.



I still haven't run Fireborn yet (our group uses revolving game masters so that everyone gets to play -- I'm the third GM out of 3), and don't own the GMG yet (although I read it and have a friend's copy handy at the moment and hope to have my own shortly). 

A lot of times it seems to help new GMs for there to be a "voice of experience" handy as a player or as a "first mate" (concept borrowed from LARPs) to help out, esp. if they're familiar with the game.  Out of our group, the only GM with prior experience with Fireborn (IIRC) is a first-time (for the most part) GM. 

Amusingly, most of the stuff I've posted hasn't been for the game directly, just me going "what if?"  (Of course, that's the way I've found easiest to assimilate a new system).  Some of it has been, and I'm sitting on a few things until after the players have encountered them...   ;D
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