Yeah, yeah thanks, maybe I should have said that any feedback was welcome, hehe, thanks for the suggestions, I didn't really think of mental disadvantages mostly because when I was coming up with things I kind of assumed they meant a stun-like effect... but I suppose they can just as easily represent the sense of 'what the heck?' when you've popped out of cover, popped a cap in someone and ducked back before they can react. Thanks for the suggestions, and in light of them, here's the style with some changes made:
Military CQB (4)| TH | Name | Moves | PR | Payoff |
| 3 | Silent Takedown | Stride + Power + Pistol Strike | 3 | Knockout |
| 3 | Knife in the Back | Grab + Press + Knife Strike | 4 | Bleed |
| 4 | Duck and Cover | Roll + Ready + Fire Pistol + Crouch | 3 | Additional Damage + 5, Disadvantage (mental) 2 |
| 4 | Ground Zero | Grab + Press + Ready + Fire Pistol | 6 | Trip, Additional Damage + 20 |
| 4 | Shoulder Toss | Knife Strike + Grab + Press + Toss | 6 | Trip, Bleed |
| 4 | Trigger Loss | Grab + Press + Knife Strike + R Kick Strike | 6 | Dismember digit, Push 2 |
| 5 | Hallway Sweep | Sidestep + Fire Pistol + Ready + Fire Pistol + Sidestep | 8 | Additional Damage + 10, Push, Daze |
| 5 | Human Shield | Dash + Grab (I) + Spin + Ready + Fire Pistol (II) | 6 | Pin 1 (I), Additional Damage +5 (II) |
| 6 | Down an Arm | Sidestep + Grab + Press + R Fist Strike + Ready + R Fist Strike | 8 | Disarm, Knockout, Disadvantage (physical) 2 |
| 6 | Silent Killer | Stride + Grab + Press + Weapon Strike + Press + Press | 10 | Death |
This is still a WIP of course if people can think of any other suggestions, I can't help but think the PR for Hallway Sweep is a little high now though, I might get rid of the Additional Damage payoff altogether and stick with the push and the daze instead...